RFC8667: Sillycon Valley
Proposed variant of / inspired fanatically by another popular tabletop game.
GAME START
- All players are given a random role:
- One player per game:
VC
- ~40% of players:
CEO
- 25% chance one
CEO
may beCRYPTO CEO
- 15% chance one
CEO
may beLAB CEO
- 5% chance one
CEO
may beJUICE CEO
- 5% chance one
CEO
may beUNICORN CEO
- 25% chance one
- ~60% of players:
DEV
- One player per game:
- All players are assumed to be good open source
DEV
s - Nobody can see each other’s roles, except
CEO
s can see who isVC
DECK FUNCTION
- 40% probability of drawing
GROWTH
- 60% probability of drawing
FOSS
TURNS
- In rotating order, each player will be ’the
1xDEV
’ and gets to submit a10xDEV
to Hacky News - All
DEV
s must upvote/downvote the Hacky News submission and decide whether they want to depend on the10xDEV
s work. - If the submission doesn’t reach the front page (no majority vote), there is no
10xDEV
sogoto next_turn;
- If the submission would reach the front page, but the
10xDEV
is secretlyVC
, theVC
shoutsIPO!
and wins - If the submission reaches the front page, a
10xDEV
has been nominated:- If the
10xDEV
is secretly..VC
orUNICORN CEO
, they can shoutIPO!
and theVC
andCEO
winCRYPTO CEO
, they can invokeCRYPTO!
, flip a coin, if heads they steal allVC
funds and win game for themselves. Tails they go to jail (out of the game entirely.)LAB CEO
, they can invokeFAKE IT TILL YOU MAKE IT!
, flip a coin, if heads they steal allVC
funds and win game for themselves. Tails they go to jail (out of the game entirely.)JUICE CEO
, they can invokeSQUEEZED TO DEATH
, two coin flips, if both heads they can shoutIPO!
andVC
andCEO
win, otherwise CEO out of the game entirely.
- If the
10xDEV
is actually just a normal open sourceDEV
:- The
10xDEV
draws 3 random cards, reviews and discards 1, giving the remaining 2 to the1xDEV
- The
1xDEV
is given 2 cards by the10xDEV
, must discard 1, must play/put-down the other
- The
- If the
PLAYING CARDS
- If five
GROWTH
cards are played, theVC
shoutsIPO!
and wins - If five
FOSS
cards are played, theDEV
s win - When the 3rd and 4th
GROWTH
cards are played, the current10xDEV
chooses one player to sufferBURNOUT
- that player can no longer do anything but talk.